The television is the focal point of living room entertainment, and while our TVs have gotten bigger and brighter over the years, our content is still trapped inside a little box in our living room. We introduce <em>IllumiRoom,</em> a proof-of-concept system that augments the area surrounding a television with projected visualizations to enhance traditional viewing experiences. IllumiRoom can directly extend the viewing experience, turning a 40 inch television into a 15 foot television. IllumiRoom can enable augmented reality experiences where virtual objects interact with the physical environment (e.g. furniture). Finally, IllumiRoom can augment and distort the physical environment (e.g making a living room look like a cartoon).

IllumiRoom uses a projector and a Kinect depth sensor to blur the lines between on-screen content and the surrounding physical environment. It is entirely self-calibrating and is designed to work in almost any room. <em>IllumiRoom</em> can change the appearance of the room, induce apparent motion, extend the field of view, and enable entirely new gaming experiences.

In our research paper, we present a detailed exploration of the design space of peripheral projected illusions and we demonstrate ways to trigger and drive such illusions from gaming content. We also contribute specific feedback from two groups of target users (10 gamers and 15 game designers); providing insights for enhancing viewing experiences through peripheral projected illusions.


CHI 2013 Best Paper Award

CHI 2013 Golden Mouse Award (Best Video Award)

Paper: Download the paper

Reference: Jones, B., Benko, H., Ofek, E. and Wilson, A. D. 2013. IllumiRoom: Peripheral Projected Illusions for Interactive Experiences. In Proceedings of the 31st Annual SIGCHI Conference on Human Factors in Computing Systems (Paris, France, April 27 – May 2, 2013). CHI ’13. ACM, New York, NY.

Presentation: Download the PowerPoint

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As a PhD student, I research, design and prototype novel ways to augment our physical environment with video projectors ("projection mapping"). I've worked for Walt Disney Imagineering and Microsoft Research and I've created things like IllumiRoom.