Around Device Interaction for Multiscale Navigation

Around Device Interaction for Multiscale Navigation

Brett Jones, Rajinder Sodhi, David Forsyth, Brian Bailey, Giuliano Maciocci, “Around Device Interaction for Multiscale Navigation,”  to appear MobileHCI 2012. (Best Paper Nominee)



In the future mobile devices will have depth sensors. In this paper we study the design space of free-space interactions afforded by mobile depth sensors. Such interactions will have a greater working volume, more fluid control and avoid screen occlusion effects intrinsic to touch screens. This work contributes the first study to show that mobile free-space interactions can be as good as touch. We are also the first to analyze interaction volume usage, resulting in strong implications for how sensors should be placed on mobile devices. We describe a user study evaluating mobile free-space navigation techniques and the impacts of sensor orientation on user experience. Finally, we discuss guidelines for future mobile free-space interaction techniques and sensor design.

I design and prototype new technologies to create magical interactive experiences. I graduated from UIUC. I've worked for Walt Disney Imagineering, Microsoft Research and EA. I've co-created things like IllumiRoom and RoomAlive. I also co-run the #1 website on projection mapping.